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  1. Development Bulletin #1: Game Map
  2. Is this the place?
  3. Site loading slow?
  4. Ships controlled by more than one?
  5. DL’d the Fan Kit…
  6. Website Performance on Opera 9.2 and Opera 9.5 (beta)
  7. Sim / Joystick or RPG / Point n click
  8. The Tag System
  9. Faction Icons
  10. EVE mistake
  11. Quests
  12. After Further Review: Storyline
  13. Naming the AI
  14. stretch your legs a little
  15. System requirements
  16. Jumpgate and Eve
  17. leveling and other questions?
  18. RSS Feed
  19. Lessons from AutoAssault…
  20. Not sure if this has been asked yet but…
  21. Safe Zones in a PvP World
  22. Skill vs. Gear
  23. Is this going to be a Faction v Faction, or Corp v Corp scenario?
  24. Evolution’s version of JOSSH (and inventory.txt)
  25. Exploration
  26. Price of death
  27. Combat Zones in a PVE world
  28. Blind Player ID System for JG:E
  29. Idea: AI Hauling investments & POSes
  30. The Big Three
  31. Radar and Targeting
  32. In-game Voice chat
  33. About the community and other questions.
  34. Award and Medals – Incentives attached to Storyline?
  35. Social XP
  36. Clans/Guilds…don’t kill me
  37. Duh Duh Duuuuuh
  38. Monthly fee?
  39. Cargo Stealing
  40. Suggestion for the devs…
  41. Amananth calling
  42. Missile cam views
  43. accounts?
  44. 1st Thread Moved
  45. in game scripting.
  46. We don’t need levels. Proposal Inside!
  47. No reg brokering
  48. Teh yage
  49. No /Give
  50. Email already in use?
  51. NPCs
  52. In Game Database
  53. Equal Ships to all races
  54. Flight Controls.
  55. Forum cookies
  56. PvP / PvE Servers and Backgroundstory
  57. In Space Bulletnin Boards
  58. Voice Comms
  59. Suggestion: In Game Demo system
  60. The UI. Flash? Mods?
  61. Ship Profile is VITALLY IMPORTANT!
  62. Track IR enabled?
  63. Dual Screen
  64. Lessons from Jumpgate Classic
  65. No JOSSH
  66. Heat Sinks!
  67. ¿Qué con respecto al español?
  68. Squad Logos?
  69. Roiding…
  70. Role Playing, Quest based or Combat?
  71. Collision Damage
  72. Rules for consensual PvP shards: “Never without my permission!”
  73. Rules for non-consensual PvP shards: “ARRR, there be Pirates!”
  74. Break the pattern – Seperate the forums
  75. Ore depots
  76. Hauler AI
  77. Hyperdrive
  78. Payment options and free trial?
  79. A Bi g Thank You!
  80. Its death Jim but not as we know it.
  81. Technology
  82. Hauling
  83. Thoughts on Gameplay styles
  84. Controllable Turret Bot AI
  85. Deep Customization.
  86. More Weapons Choices
  87. Bringing skill to Artifact Hunting
  88. Radar signatures
  89. Development Bulletin #2: Salvage
  90. Can we shoot missiles too please.
  91. Multi-factional squads
  92. Squad stipiualtion
  93. Sim
  94. Beac Flipping
  95. Flight model
  96. Avatars
  97. Wheres the pink things?
  98. Sound/Music – Devs this is important!
  99. The dirty thread
  100. Defenses, Upgrades and Tweaking
  101. DB feeds, webmaster resources?
  102. Battery packs
  103. Reworking the way MODx are handled
  104. Minable Roids?
  105. 10 Developers for this game eh?
  106. Fuel Mass
  107. Avoiding the death-reason of JGC!?
  108. Questions for Devs
  109. Map Questions
  110. Mini Games
  111. Civripping
  112. Lens flare
  113. JGC-Veterans?
  114. Windowed mode?
  115. Time to get rid of the chat screens guys
  116. Customizable Ship Decals
  117. Targeting
  118. Ideas to make mining fun?
  119. A (non-ND) Dev Blog on PvP – stolen from Broken Toys
  120. Pilot Naming in Jumpgate Evo!
  121. Conflux Classification
  122. HUD Squad Status
  123. Character info field
  124. No. Duelist. Errors.
  125. Player-driven RP?
  126. Squad Politics
  127. Training Sector
  128. Window mode
  129. Server Names
  130. Inertial Dampers!!!!!
  131. How will Lag be handled in JGE?
  132. Building a privately owned station
  133. Torpedo Sizes
  134. JGE demo version
  135. Get rid of the profanity filter (in its current form)
  136. Squad registration fee and upkeep?
  137. General Questions
  138. PvE content in Unreg: "Significant non-PvP content"
  139. Development Bulletin #3: Sharding the Servers
  140. multicrew vessels possible?
  141. Linking ships
  142. wreckage
  143. Guilds
  144. Proximity Alerts
  145. Conflux Amanath, and the Story?
  146. Non-National Factions?
  147. Comet Mining
  148. Graphics issue
  149. Nebulas
  150. JGE on Gamespot
  151. Research and Artifacts
  152. Power Control
  153. Idea how to shard and keep one universe!
  154. Pilot Statistics and Titles
  155. Interweb stuff.
  156. Death Penatly (poll)
  157. Music in JGE!
  158. Sarah-mari’s Squad suggestion
  159. MODding? How about…
  160. Faction Points
  161. MegaRoids
  162. Independent Mining Guild (IMG) Station
  163. Can the PvPers at least get a sim?
  164. Consumables?
  165. Ship Hibernation
  166. How important is exploration?
  167. Cross-National Ships Proposal
  168. Database Entries
  169. Server Community Representatives
  170. Should new players have to unlock jumpgates?
  171. Database and RP-Background…
  172. Free to Play or Pay to Play
  173. The best safe zone implementation I can think of
  174. Skills/Experience and PvP
  175. Different Server Stories & RolePlay
  176. Tracking Missile
  177. Control mechanism for 2nd accounts/2nd char missuse…
  178. Missile Locks
  179. Battle Scars
  180. Corporate Missions and NPCs
  181. art work
  182. ship balance
  183. Dynamically created sectors…
  184. chat improvements
  185. Missions with deadlines?
  186. Bounty Hunter Modx
  187. Black Holes
  188. Black Box
  189. Character names
  190. Ranking System
  191. Decay
  192. Motion
  193. DX10 and Games for Windows
  194. 3 Cheers for Flash Supported UI!
  195. Big and Small ships on pvp
  196. Question not answered on Dev Chat today
  197. Kill the gold farmers before launch please
  198. Transporting Pilots
  199. Many ideas to think about
  200. How silly would a racing system be?
  201. Observation Decks
  202. In-Station Interface
  203. Gankfleets and You – Organization
  204. Friend / Foe Identification
  205. Mp3 players for ships
  206. AI- TRI Escorts for ships
  207. Keeping skilled combat with larger ship profiles
  208. Shield Quadrants
  209. Weapon Load out system suggestion (inc pics + examples)!
  210. Lots of new blood…..but what color?
  211. Native Linux client?
  212. Capships
  213. Casino/Cruise Ships?
  214. Professions you’d like to see.
  215. Pit Fights
  216. Crafting
  217. Any ideas on how the mouse cursor will be implemented?
  218. What is the best site to find out about next Dev chat?
  219. In game Econ.
  220. Gas Clouds and Nebulas
  221. Chat system /emote slash command
  222. Space Pinball! (Collision Damage)
  223. The Explosion Effect
  224. Joysticks/Gamepads
  225. Standard / Collectors Edition
  226. BlackBox Logging
  227. vorlon
  228. Ship’s Identity
  229. Will I be able to import my character from WoW?
  230. Comets and Such
  231. Seperate PvP/PvE loot
  232. Stations
  233. A Matter of Perspective
  234. 3D Cockpit Questions
  235. I want more Dev Bulletins 🙂
  236. Stations, capital ship thought out and according BOOK’o text
  237. Death Message Screen
  238. beta roll over?
  239. Station locations?
  240. Keyboard/Mouse Ship Roll
  241. Fuel types and additives
  242. Jumpgate Police – player driven
  243. A JOAT ship for the starter ship
  244. Progress board
  245. Really looking forward to this and my thoughts
  246. Saitek Joystick Effectiveness
  247. Exploration Idea
  248. Jumpgate – PvP: Conflicts and Considerations discussion
  249. Keeping the skill in docking
  250. How to make PVP and PVE solution and keep almost everyone happy