A new MMO in the Jumpgate universe
  #1  
Old 12-07-2007, 02:53 PM
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Default Development Bulletin #1: Game Map

At present, we’re planning to significantly change the game map for Jumpgate Evolution. There are both gameplay and fictional reasons for this change. I’m prepared to describe only gameplay matters at this time, with the important caveat that this is still a portion of JGE design that is still subject to change as development continues.

First of all, the fundamental change is that we intend to place the factional home areas in the center of the JGE game map. The outer portion of the map (which will be 3D, approximately spherical) will consist of unregulated "frontier" space sectors. The factional spaces will be connected both at the rim of the "inner sphere" (probably via unregulated space), and through a central nexus. Although the shortest route, the central nexus sector will certainly be a hazardous area. This marks a departure from the Jumpgate Classic map design, where the factional home areas were in an outer rim and unregulated space was a small, dangerous central core.

Unregulated space is planned to be an extensive interconnected "frontier" area, where corporations and squads (guilds) can be active (and in conflict) with minimal interference from the major factions (which regulate their home areas). A further planned feature of the game map will be player-driven expandability. The intention is that new gates to new sectors will be constructed at whatever pace the players are able to maintain, by using provided construction mechanisms. With unregulated space thus expanding at a rate related to player numbers and activity, it should be possible for the map’s growth to keep pace even with currently-hypothetical gameplay and story processes that could allow guilds or factions to assume control of unregulated areas.

Our present intent is that unregulated space will be a venue for most of the game’s PvP activity, but we simultaneously intend for there to be significant non-PvP content also located in unregulated space. In JGC, there was often little reason to venture into unregulated territory. In JGE, we very much intend to avoid that flaw.
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Old 12-19-2007, 12:11 PM
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Excellent post Ist. The ideas here have belayed my "WoW in space" thoughts to a large extent. I take it these bulletins will be a regular feature?

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Old 12-19-2007, 12:24 PM
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Quote:
Originally Posted by Istvan View Post
At present, we’re planning to significantly change the game map for Jumpgate Evolution. There are both gameplay and fictional reasons for this change. I’m prepared to describe only gameplay matters at this time, with the important caveat that this is still a portion of JGE design that is still subject to change as development continues.

First of all, the fundamental change is that we intend to place the factional home areas in the center of the JGE game map. The outer portion of the map (which will be 3D, approximately spherical) will consist of unregulated "frontier" space sectors. The factional spaces will be connected both at the rim of the "inner sphere" (probably via unregulated space), and through a central nexus. Although the shortest route, the central nexus sector will certainly be a hazardous area. This marks a departure from the Jumpgate Classic map design, where the factional home areas were in an outer rim and unregulated space was a small, dangerous central core.

Unregulated space is planned to be an extensive interconnected "frontier" area, where corporations and squads (guilds) can be active (and in conflict) with minimal interference from the major factions (which regulate their home areas). A further planned feature of the game map will be player-driven expandability. The intention is that new gates to new sectors will be constructed at whatever pace the players are able to maintain, by using provided construction mechanisms. With unregulated space thus expanding at a rate related to player numbers and activity, it should be possible for the map’s growth to keep pace even with currently-hypothetical gameplay and story processes that could allow guilds or factions to assume control of unregulated areas.

Our present intent is that unregulated space will be a venue for most of the game’s PvP activity, but we simultaneously intend for there to be significant non-PvP content also located in unregulated space. In JGC, there was often little reason to venture into unregulated territory. In JGE, we very much intend to avoid that flaw.
If the community ever needed proof that the devs listened to us, here it is.
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Old 12-19-2007, 12:33 PM
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Sounds good!
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Old 12-19-2007, 12:48 PM
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Quote:
Originally Posted by Istvan View Post
In JGC, there was often little reason to venture into unregulated territory. In JGE, we very much intend to avoid that flaw.
Awesome news I cant wait to see the map
  #6  
Old 12-19-2007, 02:28 PM
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Istvan said:
Quote:
but we simultaneously intend for there to be significant non-PvP content also located in unregulated space.
Can you tell us what you guys are planning on doing to actually separate the PvE and PvP content in the game?

Putting PvE content in a PvP zone is a recipe for griefing and disaster unless there are significant controls on it.

What are you planning on doing to motivate people like me who don’t actually like much PvP?
  #7  
Old 12-19-2007, 02:49 PM
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Quote:
Originally Posted by Istvan View Post
At present, we’re planning to significantly change the game map for Jumpgate Evolution. There are both gameplay and fictional reasons for this change. I’m prepared to describe only gameplay matters at this time, with the important caveat that this is still a portion of JGE design that is still subject to change as development continues.

First of all, the fundamental change is that we intend to place the factional home areas in the center of the JGE game map. The outer portion of the map (which will be 3D, approximately spherical) will consist of unregulated "frontier" space sectors. The factional spaces will be connected both at the rim of the "inner sphere" (probably via unregulated space), and through a central nexus. Although the shortest route, the central nexus sector will certainly be a hazardous area. This marks a departure from the Jumpgate Classic map design, where the factional home areas were in an outer rim and unregulated space was a small, dangerous central core.

Unregulated space is planned to be an extensive interconnected "frontier" area, where corporations and squads (guilds) can be active (and in conflict) with minimal interference from the major factions (which regulate their home areas). A further planned feature of the game map will be player-driven expandability. The intention is that new gates to new sectors will be constructed at whatever pace the players are able to maintain, by using provided construction mechanisms. With unregulated space thus expanding at a rate related to player numbers and activity, it should be possible for the map’s growth to keep pace even with currently-hypothetical gameplay and story processes that could allow guilds or factions to assume control of unregulated areas.

Our present intent is that unregulated space will be a venue for most of the game’s PvP activity, but we simultaneously intend for there to be significant non-PvP content also located in unregulated space. In JGC, there was often little reason to venture into unregulated territory. In JGE, we very much intend to avoid that flaw.
I am with Usalman about the seeing the map….

So let me understand this… each of the faction spaces will be in a central ring and will be seperated by a significant amount of unreg space is that correct?

Majority of Unreg will be in the Outer Rings? Hmmmm thats an interesting proposal.

Again Inner Rings = Faction Space
Outer Rings = Hyp, Aman, and Unreg?

At least we wont have to travel a long way to get to Q Space anymore
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Old 12-19-2007, 02:58 PM
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Quote:
Originally Posted by Stonehoof View Post
Istvan said:


Can you tell us what you guys are planning on doing to actually separate the PvE and PvP content in the game?

Putting PvE content in a PvP zone is a recipe for griefing and disaster unless there are significant controls on it.

What are you planning on doing to motivate people like me who don’t actually like much PvP?
Not to seem condescending here, but chances are that’s a risk you’re going to have to take. PvE content in a PvP zone isn’t exactly a new concept. Other MMO’s have used it without any major difficulties.
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Old 12-19-2007, 03:17 PM
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Sounds great, Istvan, and makes a lot of sense. This "Nexus area" sounds interesting indeed.
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Old 12-19-2007, 03:22 PM
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Sounds good, a definate improvement over the current JGC map.

here’s hoping their is a good amount of unreg between each faction, also.


I hope the ‘nexus’ area is faster, but unregulated and containing a lot of environmental obstacles, such as flying rocks at high velocity, dangerous gas clouds, maybe a Singularity sucking everything into it.

Last edited by Tritian : 12-19-2007 at 03:25 PM.
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