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#1
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From the chat log . . .
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Fortunately this will not be an issue on the unrestricted PvP servers. Quote:
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— Ambros. "Jumpgate (Classic) had it’s faults but there was always that something that was perfect about it. I’m not sure anyone has ever really put their finger on what it was but it was definately something many of us felt. — JumpDemon "…(Current JGC subs) will get into one of the first waves of closed beta. That has always been planned to be and always will be" — Awen Sign up at www.jossh.com |
#2
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i agree ive never gotten a rush like that in any other game, the big battles where just an amazing thing to xp. i havnet really played in 5 or so years but man i remember them very well.
Go Green Go -BH- Last edited by KodaShy : Yesterday at 09:16 PM. |
#3
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Its damned hard to get that same feeling… The only time I was ever close to the same feeling was in counterstrike were I literally took on an entire team by myself (cause everyone on my team died) and won. It was amazing, yet still somehow not as good as just winning a dual against a good PvPer in JG.
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Do you not understand whats going on? Want to get the whole picture? Are you wanting to try out or get back into Jumpgate Classic? If so, head on over to JoyStickRequired.com and join in with the rest of us crazy folk to get the whole picture |
#4
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I feel the same way.
I want JGE to have that same adrenaline rush that JGC had, but I feel the devs have no idea what we are talking about, and thus have no way of ensuring that the same feeling remains. I’ve been computer gaming for a very long time, and i’ve been heavily addicted to tons of games. But there is no game that has ever come close to the same adrenaline rush that i’ve felt PvP fighting in Jumpgate. I’ve never played a game where I’ve felt the need to control my breathing to calm myself down. Desperately trying to stop my heart from jumping out of my chest, and my hands from shaking uncontrollably. I really dont think the death penalty was too high in JGC. I fear though, that if it was much lower, it would severely and negatively impact the rush of combat. I also feel if people can escape too easily, such as with this cruise/boost speed, that will also severely and negatively impact the rush of combat.
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Stay on the scene, like a sex machine!
The way I like it is, is the way it is I got mine, he got his Last edited by Tritian : Yesterday at 11:18 PM. |
#5
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So what exactly was the death penalty in jgc? Having never played the original all I have to go off of is vague references people have made. Havn’t been able to find a detailed explanation of it.
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#6
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When you died, your ship was destroyed and you arrived in an escape pod back at your home station.
At your home station, you would then automatically be given a new ship of the same class that you just lost. It came with some stock gear, which sucked. You would then need to buy new equipment for it. Most of the time, that equipment was at the very same station you ended up at. Your insurance rating dictated how much of your equipments worth you got back. Normal insurance ratings were in the 90% range. The lowest i’ve seen was 78%. Your insurance rating was dictated by successfully completed missions and successful landings. Basically… when you died, most fighter pilots lost a little bit of cash (depending on insurance rating) and time. Haulers, on average, lost even less, since their cargo is 100% insuranced, except if they were hauling equipment, which was not insured at all until a very recent patch. Now, it was possible to lose quite a bit more. If you had ‘artifact’ equipment, large bounties, or a lot of time invested in some special-circumstance mining. But on average, I thought the JGC death penalty was pretty lax. Thats kinda why I don’t see the need to lower it any… i think it’s about perfect the way it is now. I feel if it went any lower, it really would make death meaningless.
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Stay on the scene, like a sex machine!
The way I like it is, is the way it is I got mine, he got his Last edited by Tritian : Yesterday at 11:52 PM. |
#7
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That doesn’t sound all that bad. I don’t see much reason to change that as long as the insurance system remains the same, and equipment is plentiful enough. I think losing any "special" equipment is something that makes sense. Risk vs reward. Again, as long as it’s not ludicrously difficult to find that sort of stuff again. But it sounds to me like it wasn’t totally necessary anyway.
My main fear was losing your ship, all its equipment, and a small fortune permanantly and just being SOL if you wanted to play anymore if you happened to die once (IE: EVE), but it seems that wasn’t the case. As long as you can be back on your feet (…figuratively) within a reasonable amount of time and don’t throw your "life" away carelessly all the time I don’t think the JGC death penalty would need much changing. |
#8
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i dont remember anyone ever complaining about the death penalty in JGC, except the occasional person who wanted it INCREASED, which i dont think is necessary. Not once do I remember anyone saying it should be decreased…
Seems kinda like one of those ‘if it aint broke, dont fix it’ things.
__________________
Stay on the scene, like a sex machine!
The way I like it is, is the way it is I got mine, he got his |
#9
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Quote:
I hope for the Insurance that we had at launch, including no equipment insurance for haulers. That was the only way to really hurt a squad was to get one of their haulers full of resupplies. edit: On the topic of excitement… Anyone else actually break their Joysticks while fighting? I went through 3 JSs during my tenure in PvP, lol
__________________
Do you not understand whats going on? Want to get the whole picture? Are you wanting to try out or get back into Jumpgate Classic? If so, head on over to JoyStickRequired.com and join in with the rest of us crazy folk to get the whole picture |
#10
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Everytime Hermann posts it makes me nervous. It’s like the game he *really* wants to make isn’t a space sim at all. About the only thing he’s said that I agree with is that you will never get diehard carebears and diehard pvpers to agree, and that segregating them is probably the only solution (obviously I am paraphrasing). However I always get the sense that he sides with the people who want a safe, conflict free environment. In a space sim. ARGH!
Question, how many people would have played the X-wing series if all you could do was fly a shuttle full of blue milk from Alderaan to Hoth? How many people would still obsess about the Elite games if there were no pirates? I should probably just stop reading devchats until the game is beta and we can actually see how things translate to the actual game. |
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